#import <Foundation/Foundation.h>


@interface BlazePathwayModel : NSObject

//: Properties here
//: dreamJuggleElevate
@property (nonatomic, assign) BOOL elevateXenonGracious;

//: whimsyHover
@property (nonatomic, assign) CGFloat quirk;

//: hummingbird
@property (nonatomic, copy) NSString *xenophileWander;

@property (nonatomic, copy) NSString *prismJoyfulWhisper;

//: oracleGlimmer
@property (nonatomic, assign) NSInteger fableEssence;

@property (nonatomic, assign) NSInteger jeopardyXeroxReverie;

@property (nonatomic, strong) NSArray *cable;

//: tranquil
@property (nonatomic, copy) NSString *questRadianceWhisper;

//: grumpyNebula
@property (nonatomic, copy) NSString *xenialZephyrPulse;

//: drift
@property (nonatomic, strong) NSArray *radiateCascade;

@property (nonatomic, assign) BOOL xenonVelvetNebula;

@property (nonatomic, copy) NSString *harmony;

//: merge
@property (nonatomic, strong) NSArray *enigmaOpusForest;

//: plume
@property (nonatomic, strong) NSArray *nightfall;

//: quirkJourney
@property (nonatomic, strong) NSArray *umbrellaZipperBrave;


//: 随机方法
- (void)pioneeryearningVividLaugh:(NSString *)archive;


@end